A New Design of Elena for Chapter 2
Elena's Story » Devlog
Hello, this is zins.
Starting from Chapter 2, Elena’s skin tone and hairstyle will be updated.
Here's a preview of the work in progress.
Also, just a heads-up — there will be fewer devlogs for a while as we focus more on development.
See you again with the June update!
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Elena's Story
Play as Elena, who is captured by a brutal and sadistic demi-human race.
Status | In development |
Author | Submissive Fate |
Genre | Adventure, Visual Novel |
Tags | Adult, anal, Animation, bdsm, Erotic, Hentai, humiliation, NSFW, slave |
Languages | German, English, French, Japanese, Korean, Chinese (Simplified) |
More posts
- Patch 1.2 – New Languages, Save Slots, and More11 days ago
- Introducing WIP Entertainment District May Update26 days ago
- Chapter 2 – The City of the Unians, Egonar Progress Update32 days ago
- Chapter 2: The Unian City, Egonar – work-in-progress38 days ago
- Chapter 2 Update Plan!43 days ago
- Join Our Discord Server!45 days ago
- Devlog – The Downfall of Mogak Part 1 and Team News50 days ago
- Uncensored demo uploaded50 days ago
- Our game's out on Itch!53 days ago
Comments
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I like the original design of the character and wish there was an option to choose between new and existing designs in the game.
Hi! Can't say for sure but we will look into it.
I like the new hair a lot more (both the color and the shape at the front)
as for skin color, not so sure (well i suppose the setting does say the unians prefer pale skins)
also, one thing that i noticed in chapter 1 and bothered me a lot is how the slave mark change sides to the left or right when facing different directions.
i don't know how feasible this technically is to just keep the mark consistent without having to spend the time doing an entire separate left/right sprite, but if it's possible that'd be great.
i don't mind sprite flipping too much usually but i tought this in particular was pretty noticable and bothersome, i guess it kind breaks the feeling that the mark has been placed forever and will never disappear, even if she were to escape...
Thank you for your feedback.
The skin tone was changed to match that of other NPCs so we could use the same sprite across characters.
As you mentioned, the issue of the slave brand changing position when flipped is difficult to fix at the moment.
It’s not a technical limitation—I actually know how to solve it.
It’s just that I’m currently handling all the art, planning, and scenario design by myself, so I don’t have the capacity right now.
If the game grows and the team expands, I believe we’ll be able to address the issues you pointed out. I truly hope that happens someday. 😆