A New Design of Elena for Chapter 2
Elena's Story » Devlog
Hello, this is zins.
Starting from Chapter 2, Elena’s skin tone and hairstyle will be updated.
Here's a preview of the work in progress.



Also, just a heads-up — there will be fewer devlogs for a while as we focus more on development.
See you again with the June update!
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Elena's Story
Play as Elena, captured by a brutal, sadistic race of demi-humans
| Status | In development |
| Author | Submissive Fate |
| Genre | Adventure, Visual Novel |
| Tags | Adult, anal, Animation, bdsm, Erotic, Hentai, humiliation, NSFW, slave |
| Languages | German, English, French, Japanese, Korean, Russian, Chinese (Simplified) |
More posts
- Next Update Notice.8 days ago
- Version 1.6 Update Now Live28 days ago
- Next Update Schedule (November 17)48 days ago
- About the Next Update63 days ago
- Mod Folder Test Release – Try Elena’s New Outfit93 days ago
- Update 1.5 is Now Live!Aug 28, 2025
- August 28th Update Details!Aug 17, 2025
- Elena's Story is now available on Saikey Store!Aug 08, 2025
- [Bug Fix] Dialogue Loop / Chapter 2 Warp Issue ResolvedJul 29, 2025
- Patch 1.4 – New Selection-based Conversations, Chapter 2 Cutscenes, Maps, and...Jul 28, 2025

Comments
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Will there be customization in the future? Like having different hairstyles to choose from or piercings etc.
Hi! Customization is planned in the future but initially it will be very limited.
Absolutely love the new skin tone, it adds to her being underground (lack of sun exposure) and both the armbinder and spreader bar look great, Will the arm bondage from chapter 1 be making a reappearance as an option?
Thanks for your interest! We’ll continue expanding our selection of restraint tools, and we’ll definitely include the ones you suggested.
Hi! Can't say for sure but we will look into it.
I like the new hair a lot more (both the color and the shape at the front)
as for skin color, not so sure (well i suppose the setting does say the unians prefer pale skins)
also, one thing that i noticed in chapter 1 and bothered me a lot is how the slave mark change sides to the left or right when facing different directions.
i don't know how feasible this technically is to just keep the mark consistent without having to spend the time doing an entire separate left/right sprite, but if it's possible that'd be great.
i don't mind sprite flipping too much usually but i tought this in particular was pretty noticable and bothersome, i guess it kind breaks the feeling that the mark has been placed forever and will never disappear, even if she were to escape...
Thank you for your feedback.
The skin tone was changed to match that of other NPCs so we could use the same sprite across characters.
As you mentioned, the issue of the slave brand changing position when flipped is difficult to fix at the moment.
It’s not a technical limitation—I actually know how to solve it.
It’s just that I’m currently handling all the art, planning, and scenario design by myself, so I don’t have the capacity right now.
If the game grows and the team expands, I believe we’ll be able to address the issues you pointed out. I truly hope that happens someday. 😆
I, for one, prefer the older look but you know what?
This is a perfectly valid and reasonable explanation. I 100% support making the thing more doable to begin with =)